Deep RTS
File List
Here is a list of all files with brief descriptions:
[detail level
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include
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DeepRTS
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gamestate
AddUnit.h
GameState.h
StateChange.h
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gui
BaseGUI.h
Blend2DGUI.h
Blend2DSprites.h
PyGUI.h
▼
scenario
►
criterias
DamageDone.cpp
DamageDone.h
DamageDoneIncrement.cpp
DamageDoneIncrement.h
DamageTakenIncrement.cpp
DamageTakenIncrement.h
DamageToken.cpp
DamageToken.h
FoodConsumption.cpp
FoodConsumption.h
FoodCount.cpp
FoodCount.h
GoldCollect.cpp
GoldCollect.h
LumberCollect.cpp
LumberCollect.h
NumUnitTypeCreated.cpp
NumUnitTypeCreated.h
ResourceIncrement.cpp
ResourceIncrement.h
ScenarioCriteria.cpp
ScenarioCriteria.h
StoneCollect.cpp
StoneCollect.h
UnitIncrement.cpp
UnitIncrement.h
UnitsCreated.cpp
UnitsCreated.h
►
scenarios
GeneralAIOneVersusOne.cpp
GeneralAIOneVersusOne.h
GoldCollectFifteen.cpp
GoldCollectFifteen.h
Scenario.cpp
Scenario.h
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state
BaseState.h
Building.h
Combat.h
Dead.h
Despawned.h
Harvesting.h
Idle.h
Spawning.h
StateManager.h
Walking.h
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unit
Footman.h
Unit.h
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util
ColorConverter.hpp
JPS.h
matrix.h
Pathfinder.h
Position.h
PriorityQueue.hpp
String.h
Config.h
Constants.h
Game.h
Map.h
Player.h
ResourceLoader.h
Tile.h
Tilemap.h
UnitManager.h
▼
src
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contrib
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webserver
Webserver.cpp
Webserver.h
Websockets.cpp
Websockets.h
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gamestate
AddUnit.cpp
GameState.cpp
▼
gui
BaseGUI.cpp
Blend2DGUI.cpp
▼
state
BaseState.cpp
Building.cpp
Combat.cpp
Dead.cpp
Despawned.cpp
Harvesting.cpp
Idle.cpp
Spawning.cpp
StateManager.cpp
Walking.cpp
▼
util
Pathfinder.cpp
Game.cpp
main.cpp
Map.cpp
Player.cpp
PyGUI.cpp
ResourceLoader.cpp
Tile.cpp
Tilemap.cpp
Unit.cpp
UnitManager.cpp
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