28 std::shared_ptr<BaseState>
getByID(
int id)
const;
Definition: StateManager.h:15
std::shared_ptr< BaseState > spawnState
Definition: StateManager.h:20
std::shared_ptr< BaseState > combatState
Definition: StateManager.h:25
std::shared_ptr< BaseState > getByID(int id) const
Definition: StateManager.cpp:23
std::shared_ptr< BaseState > despawnedState
Definition: StateManager.h:22
std::shared_ptr< BaseState > buildingState
Definition: StateManager.h:24
std::shared_ptr< BaseState > deadState
Definition: StateManager.h:26
std::shared_ptr< BaseState > harvestingState
Definition: StateManager.h:23
StateManager(Game &game)
Definition: StateManager.cpp:9
std::shared_ptr< BaseState > idleState
Definition: StateManager.h:21
std::shared_ptr< BaseState > walkingState
Definition: StateManager.h:19