Deep RTS
Walking.h
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1//
2// Created by Per-Arne on 24.02.2017.
3//
4#pragma once
5
6#include "BaseState.h"
7#include "../util/JPS.h"
8
9
10class Tilemap;
11class Game;
12class Walking: public BaseState {
14
15public:
16 explicit Walking(Game & game);
17 void update(Unit & unit) override;
18 void init(Unit & unit) override;
19 void end(Unit & unit) override;
20};
21
Definition: BaseState.h:14
Definition: Game.h:23
Definition: JPS.h:878
Definition: Tilemap.h:16
Definition: Unit.h:25
Definition: Walking.h:12
Walking(Game &game)
Definition: Walking.cpp:11
void init(Unit &unit) override
Definition: Walking.cpp:66
void end(Unit &unit) override
Definition: Walking.cpp:62
void update(Unit &unit) override
Definition: Walking.cpp:18