5#ifndef DEEPRTS_DAMAGEDONEINCREMENT_H
6#define DEEPRTS_DAMAGEDONEINCREMENT_H
20 [[nodiscard]]
int reward()
const override;
21 [[nodiscard]] std::shared_ptr<ScenarioCriteria>
clone()
const override{
Definition: DamageDoneIncrement.h:11
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: DamageDoneIncrement.h:21
int reward() const override
Definition: DamageDoneIncrement.cpp:19
DamageDoneIncrement(int amount, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: DamageDoneIncrement.cpp:7
bool evaluate(const Player &player) override
Definition: DamageDoneIncrement.cpp:13
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Definition: DamageDone.h:10