5#ifndef DEEPRTS_RESOURCEINCREMENT_H
6#define DEEPRTS_RESOURCEINCREMENT_H
18 [[nodiscard]]
int reward()
const override;
19 [[nodiscard]] std::shared_ptr<ScenarioCriteria>
clone()
const override{
Definition: ResourceIncrement.h:11
ResourceIncrement(Constants::Resource resourceType, int amount, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: ResourceIncrement.cpp:8
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: ResourceIncrement.h:19
int reward() const override
Definition: ResourceIncrement.cpp:34
bool evaluate(const Player &player) override
Definition: ResourceIncrement.cpp:14
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Resource
Definition: Constants.h:45
Definition: DamageDone.h:10