Deep RTS
include
DeepRTS
gamestate
StateChange.h
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//
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// Created by per on 23.03.18.
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//
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#ifndef DEEPRTS_STATECHANGE_H
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#define DEEPRTS_STATECHANGE_H
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class
Game
;
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class
StateChange
{
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public
:
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virtual
void
apply
(
Game
* game){
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}
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virtual
void
apply_reverse
(
Game
* game){
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}
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};
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#endif
//DEEPRTS_STATECHANGE_H
Game
Definition:
Game.h:23
StateChange
Definition:
StateChange.h:8
StateChange::apply_reverse
virtual void apply_reverse(Game *game)
Definition:
StateChange.h:13
StateChange::apply
virtual void apply(Game *game)
Definition:
StateChange.h:10
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