Deep RTS
StateChange.h
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1//
2// Created by per on 23.03.18.
3//
4
5#ifndef DEEPRTS_STATECHANGE_H
6#define DEEPRTS_STATECHANGE_H
7class Game;
9public:
10 virtual void apply(Game* game){
11
12 }
13 virtual void apply_reverse(Game* game){
14
15 }
16};
17#endif //DEEPRTS_STATECHANGE_H
Definition: Game.h:23
Definition: StateChange.h:8
virtual void apply_reverse(Game *game)
Definition: StateChange.h:13
virtual void apply(Game *game)
Definition: StateChange.h:10