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Deep RTS
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#include <blend2d.h>
#include "gui/BaseGUI.h"
#include <cmrc/cmrc.hpp>
#include <utility>
#include <opencv2/core/mat.hpp>
#include <opencv2/core.hpp>
#include <opencv2/imgcodecs.hpp>
#include <opencv2/highgui.hpp>
#include "Constants.h"
Go to the source code of this file.
Classes | |
class | Blend2DWrapper |
class | Blend2DUnitState |
class | BLend2DUnitDirection |
class | Blend2DUnit |
class | Blend2DFarm |
class | Blend2DPeon |
class | Blend2DPeasant |
class | Blend2DFootman |
class | Blend2DBarracks |
class | Blend2DArcher |
class | Blend2DTownHall |
class | Blend2DTile |
class | Blend2DTileset |
class | Blend2DGUI |
Typedefs | |
using | UnitStateData = std::unordered_map< Constants::State, std::vector< std::tuple< int, int, bool > > > |
using | UnitData = std::unordered_map< Constants::Direction, UnitStateData > |
using | Color = std::tuple< int, int, int > |
Functions | |
CMRC_DECLARE (DeepRTSAssets) | |
using Color = std::tuple<int, int, int> |
using UnitData = std::unordered_map<Constants::Direction, UnitStateData> |
using UnitStateData = std::unordered_map<Constants::State, std::vector<std::tuple<int, int, bool> >> |
CMRC_DECLARE | ( | DeepRTSAssets | ) |