![]() |
Deep RTS
|
#include <blend2d.h>#include "gui/BaseGUI.h"#include <cmrc/cmrc.hpp>#include <utility>#include <opencv2/core/mat.hpp>#include <opencv2/core.hpp>#include <opencv2/imgcodecs.hpp>#include <opencv2/highgui.hpp>#include "Constants.h"Go to the source code of this file.
Classes | |
| class | Blend2DWrapper |
| class | Blend2DUnitState |
| class | BLend2DUnitDirection |
| class | Blend2DUnit |
| class | Blend2DFarm |
| class | Blend2DPeon |
| class | Blend2DPeasant |
| class | Blend2DFootman |
| class | Blend2DBarracks |
| class | Blend2DArcher |
| class | Blend2DTownHall |
| class | Blend2DTile |
| class | Blend2DTileset |
| class | Blend2DGUI |
Typedefs | |
| using | UnitStateData = std::unordered_map< Constants::State, std::vector< std::tuple< int, int, bool > > > |
| using | UnitData = std::unordered_map< Constants::Direction, UnitStateData > |
| using | Color = std::tuple< int, int, int > |
Functions | |
| CMRC_DECLARE (DeepRTSAssets) | |
| using Color = std::tuple<int, int, int> |
| using UnitData = std::unordered_map<Constants::Direction, UnitStateData> |
| using UnitStateData = std::unordered_map<Constants::State, std::vector<std::tuple<int, int, bool> >> |
| CMRC_DECLARE | ( | DeepRTSAssets | ) |