Deep RTS
DamageTakenIncrement.h
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1//
2// Created by per on 9/6/21.
3//
4
5#ifndef DEEPRTS_DAMAGETAKENINCREMENT_H
6#define DEEPRTS_DAMAGETAKENINCREMENT_H
7
8#include "ScenarioCriteria.h"
9namespace DeepRTS::Criteria{
11 int amount;
12 int lastValue = 0;
13 bool isValid;
14 public:
15 explicit DamageTakenIncrement(int amount, int rewardSuccess=0.01, int rewardFailure=-0.01);
16
17 [[nodiscard]] bool evaluate(const Player& player) override;
18
19 [[nodiscard]] int reward() const override;
20 [[nodiscard]] std::shared_ptr<ScenarioCriteria> clone() const override{
21 return std::shared_ptr<ScenarioCriteria>(new DamageTakenIncrement(*this));
22 }
23
24 };
25
26}
27
28
29
30#endif //DEEPRTS_DAMAGETAKENINCREMENT_H
Definition: DamageTakenIncrement.h:10
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: DamageTakenIncrement.h:20
int reward() const override
Definition: DamageTakenIncrement.cpp:20
bool evaluate(const Player &player) override
Definition: DamageTakenIncrement.cpp:14
DamageTakenIncrement(int amount, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: DamageTakenIncrement.cpp:8
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Definition: Player.h:18
Definition: DamageDone.h:10