5#ifndef DEEPRTS_DAMAGETAKENINCREMENT_H
6#define DEEPRTS_DAMAGETAKENINCREMENT_H
19 [[nodiscard]]
int reward()
const override;
20 [[nodiscard]] std::shared_ptr<ScenarioCriteria>
clone()
const override{
Definition: DamageTakenIncrement.h:10
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: DamageTakenIncrement.h:20
int reward() const override
Definition: DamageTakenIncrement.cpp:20
bool evaluate(const Player &player) override
Definition: DamageTakenIncrement.cpp:14
DamageTakenIncrement(int amount, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: DamageTakenIncrement.cpp:8
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Definition: DamageDone.h:10