5#ifndef DEEPRTS_LUMBERCOLLECT_H
6#define DEEPRTS_LUMBERCOLLECT_H
12 int lumberCollectLimit;
18 [[nodiscard]]
int reward()
const override;
19 [[nodiscard]] std::shared_ptr<ScenarioCriteria>
clone()
const override{
20 return std::shared_ptr<ScenarioCriteria>(
new LumberCollect(*
this));
Definition: LumberCollect.h:11
int reward() const override
Definition: LumberCollect.cpp:18
LumberCollect(int lumberCollectLimit, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: LumberCollect.cpp:7
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: LumberCollect.h:19
bool evaluate(const Player &player) override
Definition: LumberCollect.cpp:13
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Definition: DamageDone.h:10