Deep RTS
DamageDone.h
Go to the documentation of this file.
1//
2// Created by per on 9/6/21.
3//
4
5#ifndef DEEPRTS_DAMAGEDONE_H
6#define DEEPRTS_DAMAGEDONE_H
7
8
9#include "ScenarioCriteria.h"
12 int damageDone;
13 bool isValid;
14 public:
15 explicit DamageDone(int damageDone, int rewardSuccess=0.01, int rewardFailure=-0.01);
16
17 [[nodiscard]] bool evaluate(const Player& player) override;
18
19 [[nodiscard]] int reward() const override;
20
21 [[nodiscard]] std::shared_ptr<ScenarioCriteria> clone() const override{
22 return std::shared_ptr<ScenarioCriteria>(new DamageDone(*this));
23 }
24
25 };
26
27}
28
29
30
31
32#endif //DEEPRTS_DAMAGEDONE_H
Definition: DamageDone.h:11
DamageDone(int damageDone, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: DamageDone.cpp:7
bool evaluate(const Player &player) override
Definition: DamageDone.cpp:13
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: DamageDone.h:21
int reward() const override
Definition: DamageDone.cpp:18
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Definition: Player.h:18
Definition: DamageDone.h:10