Deep RTS
FoodConsumption.h
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1//
2// Created by per on 9/6/21.
3//
4
5#ifndef DEEPRTS_FOODCONSUMPTION_H
6#define DEEPRTS_FOODCONSUMPTION_H
7
8
9#include "ScenarioCriteria.h"
10namespace DeepRTS::Criteria{
12 int foodConsumptionLimit;
13 bool isValid;
14 public:
15 explicit FoodConsumption(int foodConsumptionLimit, int rewardSuccess=0.01, int rewardFailure=-0.01);
16
17 [[nodiscard]] bool evaluate(const Player& player) override;
18 [[nodiscard]] int reward() const override;
19 [[nodiscard]] std::shared_ptr<ScenarioCriteria> clone() const override{
20 return std::shared_ptr<ScenarioCriteria>(new FoodConsumption(*this));
21 }
22
23 };
24
25}
26
27
28
29#endif //DEEPRTS_FOODCONSUMPTION_H
Definition: FoodConsumption.h:11
FoodConsumption(int foodConsumptionLimit, int rewardSuccess=0.01, int rewardFailure=-0.01)
Definition: FoodConsumption.cpp:8
int reward() const override
Definition: FoodConsumption.cpp:19
bool evaluate(const Player &player) override
Definition: FoodConsumption.cpp:14
std::shared_ptr< ScenarioCriteria > clone() const override
Definition: FoodConsumption.h:19
Definition: ScenarioCriteria.h:14
const int rewardFailure
Definition: ScenarioCriteria.h:18
const int rewardSuccess
Definition: ScenarioCriteria.h:17
Definition: Player.h:18
Definition: DamageDone.h:10