Deep RTS
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- r -
reconstruct_path() :
Pathfinder
removeGold() :
Player
removeLumber() :
Player
removeStone() :
Player
removeUnit() :
Player
render() :
BaseGUI
,
Game
,
PyGUI
renderMap() :
Blend2DGUI
reset() :
Game
,
Player
,
Tile
,
Tilemap
reshape() :
cppmat::matrix< X >
resize() :
cppmat::matrix< X >
,
JPS::Internal::PodVec< T >
ResourceIncrement() :
DeepRTS::Criteria::ResourceIncrement
ResourceLoader() :
ResourceLoader
reward() :
DeepRTS::Criteria::DamageDone
,
DeepRTS::Criteria::DamageDoneIncrement
,
DeepRTS::Criteria::DamageTaken
,
DeepRTS::Criteria::DamageTakenIncrement
,
DeepRTS::Criteria::FoodConsumption
,
DeepRTS::Criteria::FoodCount
,
DeepRTS::Criteria::GoldCollect
,
DeepRTS::Criteria::LumberCollect
,
DeepRTS::Criteria::NumUnitTypeCreated
,
DeepRTS::Criteria::ResourceIncrement
,
DeepRTS::Criteria::ScenarioCriteria
,
DeepRTS::Criteria::StoneCollect
,
DeepRTS::Criteria::UnitIncrement
,
DeepRTS::Criteria::UnitsCreated
,
DeepRTS::Scenario::Scenario
rightClick() :
Player
,
Unit
rightClickRelative() :
Unit
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