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Deep RTS
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- c -
- canAfford() : Player
- canPlace() : Player
- caption() : Game
- cbegin() : JPS::Internal::PodVec< T >
- cend() : JPS::Internal::PodVec< T >
- centerTile() : Unit
- chdim() : cppmat::matrix< X >
- clear() : JPS::Internal::NodeMap, JPS::Internal::OpenList, JPS::Internal::PodVec< T >, JPS::Internal::SearcherBase, PriorityQueue< T, priority_t >
- clearStateForTile() : Unit
- clearTiles() : Unit
- clone() : DeepRTS::Criteria::DamageDone, DeepRTS::Criteria::DamageDoneIncrement, DeepRTS::Criteria::DamageTaken, DeepRTS::Criteria::DamageTakenIncrement, DeepRTS::Criteria::FoodConsumption, DeepRTS::Criteria::FoodCount, DeepRTS::Criteria::GoldCollect, DeepRTS::Criteria::LumberCollect, DeepRTS::Criteria::NumUnitTypeCreated, DeepRTS::Criteria::ResourceIncrement, DeepRTS::Criteria::ScenarioCriteria, DeepRTS::Criteria::StoneCollect, DeepRTS::Criteria::UnitIncrement, DeepRTS::Criteria::UnitsCreated
- closestRecallBuilding() : Unit
- Combat() : Combat
- computeOptimalStrategy() : DeepRTS::Scenario::Scenario
- constructArcher() : UnitManager
- constructBarracks() : UnitManager
- constructFarm() : UnitManager
- constructFootman() : UnitManager
- constructPeasant() : UnitManager
- constructTownHall() : UnitManager
- constructUnit() : UnitManager
- crossover() : Pathfinder