#include <LumberCollect.h>
◆ LumberCollect()
DeepRTS::Criteria::LumberCollect::LumberCollect |
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int |
lumberCollectLimit, |
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int |
rewardSuccess = 0.01 , |
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int |
rewardFailure = -0.01 |
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) |
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explicit |
◆ clone()
std::shared_ptr< ScenarioCriteria > DeepRTS::Criteria::LumberCollect::clone |
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| ) |
const |
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inlineoverridevirtual |
◆ evaluate()
bool DeepRTS::Criteria::LumberCollect::evaluate |
( |
const Player & |
player | ) |
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overridevirtual |
◆ reward()
int DeepRTS::Criteria::LumberCollect::reward |
( |
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const |
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overridevirtual |
The documentation for this class was generated from the following files: