Deep RTS
- s -
sDamageDone :
Player
sDamageTaken :
Player
selectedPlayer :
Game
sGatheredGold :
Player
sGatheredLumber :
Player
sGatheredStone :
Player
sight :
Unit
spawnDuration :
Unit
spawnState :
StateManager
spawnTileID :
Unit
spawnTiles :
Tilemap
spawnTimer :
Unit
speed :
Unit
startFood :
Config
startGold :
Config
startLumber :
Config
startStone :
Config
state :
Game
,
Unit
stateList :
Unit
stateManager :
Game
,
Unit
stepsDone :
JPS::Internal::SearcherBase
stepsLeft :
Unit
stepsRemain :
JPS::Internal::SearcherBase
stone :
Player
stone_yield :
TileData
stoneCarry :
Unit
stoneCost :
Unit
stoneYield :
Tile
storage :
JPS::Internal::SearcherBase
structure :
Unit
sUnitsCreated :
Player
Generated by
1.9.2