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Deep RTS
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#include <BaseGUI.h>
Public Member Functions | |
BaseGUI (Game &game) | |
virtual const cv::Mat & | render () const =0 |
virtual void | onTileChange (const Tile &)=0 |
Public Attributes | |
cv::Mat | renderData |
Protected Attributes | |
const Game & | game |
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explicit |
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pure virtual |
Implemented in PyGUI.
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protected |
cv::Mat BaseGUI::renderData |