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Deep RTS
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#include <PyGUI.h>
Public Member Functions | |
| PyGUI (Game &) | |
| ~PyGUI () | |
| const cv::Mat & | render () const override |
| void | onTileChange (const Tile &tile) |
Public Member Functions inherited from BaseGUI | |
| BaseGUI (Game &game) | |
Public Attributes | |
| cv::Mat | renderData |
Public Attributes inherited from BaseGUI | |
| cv::Mat | renderData |
Additional Inherited Members | |
Protected Attributes inherited from BaseGUI | |
| const Game & | game |
| PyGUI::PyGUI | ( | Game & | game | ) |
| PyGUI::~PyGUI | ( | ) |
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overridevirtual |
Implements BaseGUI.
| cv::Mat PyGUI::renderData |