Deep RTS
- d -
damageMax :
Unit
damageMin :
Unit
damagePiercing :
Unit
damageRange :
Unit
deadState :
StateManager
depleteTile :
TileData
despawnedState :
StateManager
direction :
Unit
Down :
BLend2DUnitDirection
DownLeft :
BLend2DUnitDirection
DownRight :
BLend2DUnitDirection
Generated by
1.9.2