Here is a list of all class members with links to the classes they belong to:
- r -
- recallable : Unit
- reconstruct_path() : Pathfinder
- removedFromGame : Unit
- removeGold() : Player
- removeLumber() : Player
- removeStone() : Player
- removeUnit() : Player
- render() : BaseGUI, Game, PyGUI
- renderData : BaseGUI, PyGUI
- renderMap() : Blend2DGUI
- renderPlaceholder : Game
- reset() : Game, Player, Tile, Tilemap
- reshape() : cppmat::matrix< X >
- resize() : cppmat::matrix< X >, JPS::Internal::PodVec< T >
- ResourceIncrement() : DeepRTS::Criteria::ResourceIncrement
- ResourceLoader() : ResourceLoader
- resources : TileData
- reward() : DeepRTS::Criteria::DamageDone, DeepRTS::Criteria::DamageDoneIncrement, DeepRTS::Criteria::DamageTaken, DeepRTS::Criteria::DamageTakenIncrement, DeepRTS::Criteria::FoodConsumption, DeepRTS::Criteria::FoodCount, DeepRTS::Criteria::GoldCollect, DeepRTS::Criteria::LumberCollect, DeepRTS::Criteria::NumUnitTypeCreated, DeepRTS::Criteria::ResourceIncrement, DeepRTS::Criteria::ScenarioCriteria, DeepRTS::Criteria::StoneCollect, DeepRTS::Criteria::UnitIncrement, DeepRTS::Criteria::UnitsCreated, DeepRTS::Scenario::Scenario
- rewardFailure : DeepRTS::Criteria::ScenarioCriteria
- rewardSuccess : DeepRTS::Criteria::ScenarioCriteria
- Right : BLend2DUnitDirection
- rightClick() : Player, Unit
- rightClickRelative() : Unit