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Deep RTS
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#include <Blend2DGUI.h>
Public Member Functions | |
Blend2DPeasant (const Color &color, int tileSize, int width, int height) | |
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const BLImage & | get (int animationCounter, Constants::Direction direction, Constants::State state) |
Additional Inherited Members | |
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Blend2DUnit (const Color &color, int tileSize, int width, int height, std::string path, UnitData data) | |
void | load () |
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Blend2DUnitState | Up |
Blend2DUnitState | Left |
Blend2DUnitState | Down |
Blend2DUnitState | Right |
Blend2DUnitState | UpLeft |
Blend2DUnitState | UpRight |
Blend2DUnitState | DownLeft |
Blend2DUnitState | DownRight |
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inline |