#include <StateManager.h>
◆ StateManager()
StateManager::StateManager |
( |
Game & |
game | ) |
|
|
explicit |
◆ getByID()
std::shared_ptr< BaseState > StateManager::getByID |
( |
int |
id | ) |
const |
◆ buildingState
std::shared_ptr<BaseState> StateManager::buildingState |
◆ combatState
std::shared_ptr<BaseState> StateManager::combatState |
◆ deadState
std::shared_ptr<BaseState> StateManager::deadState |
◆ despawnedState
std::shared_ptr<BaseState> StateManager::despawnedState |
◆ harvestingState
std::shared_ptr<BaseState> StateManager::harvestingState |
◆ idleState
std::shared_ptr<BaseState> StateManager::idleState |
◆ spawnState
std::shared_ptr<BaseState> StateManager::spawnState |
◆ walkingState
std::shared_ptr<BaseState> StateManager::walkingState |
The documentation for this class was generated from the following files: