#include <StateManager.h>
◆ StateManager()
| StateManager::StateManager |
( |
Game & |
game | ) |
|
|
explicit |
◆ getByID()
| std::shared_ptr< BaseState > StateManager::getByID |
( |
int |
id | ) |
const |
◆ buildingState
| std::shared_ptr<BaseState> StateManager::buildingState |
◆ combatState
| std::shared_ptr<BaseState> StateManager::combatState |
◆ deadState
| std::shared_ptr<BaseState> StateManager::deadState |
◆ despawnedState
| std::shared_ptr<BaseState> StateManager::despawnedState |
◆ harvestingState
| std::shared_ptr<BaseState> StateManager::harvestingState |
◆ idleState
| std::shared_ptr<BaseState> StateManager::idleState |
◆ spawnState
| std::shared_ptr<BaseState> StateManager::spawnState |
◆ walkingState
| std::shared_ptr<BaseState> StateManager::walkingState |
The documentation for this class was generated from the following files: