Deep RTS
Unit Member List
This is the complete list of members for
Unit
, including all inherited members.
afflictDamage
(int dmg_)
Unit
animationCounter
Unit
armor
Unit
attack
(Tile &tile)
Unit
build
(int idx)
Unit
build
(int idx, bool ignoreCost)
Unit
buildEntityID
Unit
buildInventory
Unit
buildTimer
Unit
builtByID
Unit
canAttack
Unit
canHarvest
Unit
canMove
Unit
carryCapacity
Unit
centerTile
() const
Unit
clearStateForTile
(Tile *t)
Unit
clearTiles
()
Unit
closestRecallBuilding
() const
Unit
combatInterval
Unit
combatTargetID
Unit
combatTimer
Unit
config
Unit
damageMax
Unit
damageMin
Unit
damagePiercing
Unit
damageRange
Unit
despawn
()
Unit
direction
Unit
distance
(Tile &tile) const
Unit
distance
(Unit &unit) const
Unit
distanceVector
(Tile &target) const
Unit
enqueueState
(const std::shared_ptr< BaseState > &state)
Unit
foodConsumption
Unit
foodProduction
Unit
game
Unit
getBuildEntity
() const
Unit
getBuiltBy
() const
Unit
getCombatTarget
() const
Unit
getDamage
(Unit &target) const
Unit
getNextTile
()
Unit
getPlayer
()
Unit
getSpawnTile
() const
Unit
getTile
(int tileID) const
Unit
getVisionTileIDs
() const
Unit
goldCarry
Unit
goldCost
Unit
groundUnit
Unit
harvest
(Tile &tile)
Unit
harvestInterval
Unit
harvestIterator
Unit
harvestTargetID
Unit
harvestTimer
Unit
health
Unit
health_max
Unit
height
Unit
id
Unit
isDead
()
Unit
lumberCarry
Unit
lumberCost
Unit
military
Unit
move
(Tile &targetTile)
Unit
moveRelative
(int x, int y)
Unit
name
Unit
nameID
Unit
operator==
(int id) const
Unit
player_
Unit
position_in_bounds
(int x, int y) const
Unit
recallable
Unit
removedFromGame
Unit
rightClick
(Tile &tile)
Unit
rightClickRelative
(int x, int y)
Unit
setDirection
(int newX, int newY)
Unit
setDirection
(Position &dir)
Unit
setPosition
(Tile &tile)
Unit
setStateForTile
(Tile *t)
Unit
sight
Unit
spawn
(Tile &x, int initValue)
Unit
spawnDuration
Unit
spawnTileID
Unit
spawnTimer
Unit
speed
Unit
state
Unit
stateList
Unit
stateManager
Unit
stepsLeft
Unit
stoneCarry
Unit
stoneCost
Unit
structure
Unit
tile
Unit
transitionState
()
Unit
transitionState
(std::shared_ptr< BaseState > nextState)
Unit
tryAttack
()
Unit
tryHarvest
()
Unit
tryMove
(int16_t x, int16_t y)
Unit
typeId
Unit
Unit
(Player &player)
Unit
explicit
update
()
Unit
walking_interval
Unit
walking_path
Unit
walking_timer
Unit
walkingGoalID
Unit
waterUnit
Unit
width
Unit
worldPosition
Unit
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